Computing at Chandlers Ridge


Curriculum Intent

In our Vision Primary Schools, we want pupils to be masters of technology. Technology is everywhere and plays a pivotal part in students’ lives. Therefore, we want to model and educate our pupils on how to use technology positively, responsibly and safely. We want our pupils to be creators not consumers, and our broad curriculum encourages this. Our aim is for all pupils to understand that there is always a choice with using technology and as a trust we utilise technology to model positive use. Online safety learning outcomes are taught within meaningful contexts that are relevant and are achieved through learning that is matched to the readiness of the children. We also believe we can reduce a myriad of problems by educating children around technological and social media issues. Technology is constantly evolving and changing, and our curriculum enables children to make constructive, positive choices in an ever-changing world.

Curriculum Implementation

Our vision is all children to be at age related expectations in computing, having high quality teaching to provide access to Computer Science, Information Technology and Digital Literacy.

A varied and ambitious curriculum is taught through resources, lesson plans and skills being differentiated to allow all children to be challenged and motivated to learn. Alongside differentiated tasks, children will be provided with the opportunity to work within a small group, individually or within large collaborated groups depending on their needs. Opportunities through differentiated tasks, questioning pupil interviewing and transferable skills in other areas of the curriculum are utilised to provide opportunities for the application of skills. The crucial concepts of computing are: Digital Literacy, Information Technology and Computer Science, which are delivered through a range of lessons, hardware and software.

Children are given opportunities to recall embedded knowledge by transferring skills acquired in other units of computing as well as other areas of the curriculum. Through a range of teaching styles, software and hardware children are able to develop and deepen their understanding in a range of ways. For example, once a child can successfully use a range of features in word, they can transfer these skills in other desktop publishing software – which they can use effectively to produce work and homework. Computing science – children will begin with programmable toys and basic algorithms and explore through their use of scratch junior and scratch , Kodu and LEGO etc. When children have a comprehensive understanding of scratch and the key components, the children can begin to control and program LEGO models using scratch. Children’s confidence is built upon through the use of continual support when needed and through encouragement and praise for their efforts and/or achievements.

We have digital leaders are often on hand to support learning/extra-curricular activities. We hold events such as online safety day, online safety assemblies, LEGO enrichment and extra-curricular activities to provide additional enrichment.